Shader "OutLine"
{
Properties
{
_Color ("Color Tint", Color) = (1, 1, 1, 1)
_MainTex ("Main Tex", 2D) =
【Unity URP渲染管线下物体线框Shader_案例分享】
最新推荐文章于 2024-07-18 10:09:39 发布
![](https://img-home.csdnimg.cn/images/20240711042549.png)
Shader "OutLine"
{
Properties
{
_Color ("Color Tint", Color) = (1, 1, 1, 1)
_MainTex ("Main Tex", 2D) =