Shader "Unlit/EffectLiu"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_FlashTex("FlashTex", 2D) = "black" {}
_FlashColor("FlashColor",Color) = (1,1,1,1)
_FlashFactor("FlashFactor", Vector) = (0, 1, 0.5, 0.5)
_FlashStrength("FlashStrength", Range(0, 5)) = 1
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM