关于unity获取真实地理地图转3D化的相关链接

关于unity获取真实地理地图转3D化的方法

 

1、unity内链接全球地图数据的处理方式(商店购买)

视频链接:

https://www.youtube.com/watch?v=kH_UPUvTuRQ

论坛链接:

https://forum.unity.com/threads/worldcomposer-a-tool-to-create-real-world-aaa-quality-terrain.215485/page-25

商店链接:

https://assetstore.unity.com/packages/tools/terrain/world-composer-13238?_ga=2.98876830.1294600186.1620617222-1357472046.1619144070&aid=1011le9dK&utm_source=aff

 

2、通过网站下载到的高度图方式处理

视频链接:

https://www.youtube.com/watch?v=KiRq3SXhOc4

网站下载高度图链接:

http://terrain.party/

 

2021  05  14 日更新资料:

 

1、地形之家,从Google Earth 到World Machine教程

https://item.taobao.com/item.htm?spm=686.1000925.0.0.tH6s9g&id=546798000216

 

2、获取关键字:

DEM,高程图

3、实现方案链接:

方案01:

https://www.youtube.com/watch?v=d5s4_ym-fYc

 

https://www.youtube.com/watch?v=isDop9WKdjk

 

 

方案02

https://www.youtube.com/watch?v=yXCbHm9slSA

 

方案03(网站过时..)

https://www.youtube.com/watch?v=1VMlK7QUkj4

 

方案04

https://www.youtube.com/watch?v=d5s4_ym-fYc

 

 

4、关于ARC 与unity 和UE的结合使用方法

https://www.youtube.com/watch?v=ErLw1SZlgrc

 

Arc GLS Earth API

https://learn.arcgis.com/zh-cn/projects/get-started-with-arcgis-earth/

 

 

 

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WorldComposer includes a shadow removal tool, that makes it unique compared to other software. There are always shadows on satellite images and if used in a game or simulation it forces a fixed sun position to match with the shadows. Also shadows in satellite images are almost completely black which doesn’t make them look good. WorldComposer solves this by removing shadows with it’s shadow removal algorithm, which will not only make the satellite images look way better, but also allows you to have fully day and night cycles. WorldComposer is designed like google maps with a scrolling and zooming functionality from real World satellite imagery directly into Unity. You can create multiple areas that display the real size in kilometers, and they can be exported with a few clicks of a button. Then for each exported area you can create the terrains with a click of one button directly in your Unity Scene. Satellite images can be exported to zoom level 19 which is 0.3 meter per pixel resolution. Elevation data can be exported up to zoom level 14, which is 10 meter per pixel resolution. WorldComposer only exports elevation heightmaps and satellite images, with itself you can create awesome looking real World terrain. But in combination with TerrainComposer you can mix the or alter the heightmaps or add perlin noise to enhance the detail, mix the satellite images with splat textures, add cloud shadows, etc. Also you can place trees,grass and objects and do the unlimited tweak and editing TerrainComposer offers to push the quality to unseen limits!

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