Unity碰撞物体触发器使隐藏的物体显隐
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 碰撞物体触发器使隐藏的物体显现
///
public class ShockwatchLabel : MonoBehaviour
{
private Transform l_transform;
private GameObject screw;
void Start()
{
l_transform = GameObject.Find(“brake”).GetComponent();
screw = l_transform.Find(“positioningscrew”).gameObject;
//隐藏物体
screw.SetActive(false);
}
void Update()
{
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.name == "screwtrigger")
{
screw.SetActive(true);
}
}
}