using UnityEngine;
public class YellowPanel : MonoBehaviour {
private int clickNum = 0;
private Animator animator;
// Use this for initialization
void Start () {
clickNum = 0;
animator = this.transform.GetComponent<Animator>();
}
/// <summary>
/// 当按钮 按下 执行的函数
/// </summary>
public void buttonClick()
{
clickNum = clickNum + 1;
animator.SetInteger("isMoving_int", clickNum);// 当按钮 按下1次 执行的函数
if (clickNum == 1)
{
//animator.Pl