/ 查看libunity.so崩溃信息 //
函数调用栈,利用NDK 的 arm-linux-andr
oideabi-addr2line.exe 提供的命令行来手动查看 libunity.sym.so 的信息
bulgy 的so自动处理 的so是不带符号信息的,因此就算上传了so也是无法查看函数调用栈信息的,因此需要借助NDK查看
android-ndk-r10e\android-ndk-r10e
\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64\bin>
arm-linux-androideabi-addr2line -f -e libunity.sym.so 002de41
002de41 为函数地址
///
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
if(Application.internetReachability != NetworkReachability.NotReachable)
{
DoUnityAnalitycsInternetWork();
}
1. Cleaned my GI cache.
2. Increase my GI cache to 24gb.
3. Restarted project, and everything was fine.
Simply put Unity wants you to be connected to the internet when you use their software just like everybody else. I'm not saying that the error may not return but I hope what I did help somebody out.
hwcomposer: WaitGpuAcquireFence:171: Sync wait 27185 over 6000 ! Screen.resolutions[0].refreshRate
ScreemCommon: 1、failed to recording jank bigdata of different frame rates 2、jank frame opt scene object is null
WificondControl:Noise: -92, Snr: 66, Chload: 45, rssi: -51, txBitrate: 173, rxBitrate: 0, frequency: 5300, UlDelay: -1, currentTxBytes: 426692783,
HuaweiWifiWatchdogStateMachine:Get speed information rx_speed = 109 ,tx_speed = 4205 ,isSpeedOk = false ,mBestSpeedInPeriod = 109
PTcp RTT:884, rtt pkt=3, tcp_rx=0, tcp_tx=1, tcp_reTran=0, rtRate=0
rssi bad, mrssi=-50 < TargetRssi=-57
start computeQosLevel tcpRtt = 884 ,rssi = -50 ,mBestSpeedInPeriod = 109
WiFi_PRO_EvaluateController:NEBB1BAA39,crurrent Signal = 4, last Signal = 4, isSemiAuto, last evaluate is Valid
HwWifiProServiceProxy:ctrlHwWifiNetwork pkgName: WIFIPRO_SERVICE interfaceId: 8
currentTxPackets: 1911018, currentTxFailed: 3, currentRxBytes: 522640918, currentRxPackets: 451423
TimeController:1、CAWARENESS: releaseMemory() totalPss : 19953 2、CAWARENESS: releaseMemory() release memory now
HwQoeQualityMonitor:rttTime=45808, rttPacketNum=114, tcpTxPacket=260, tcpRxPacket=240, tcpReSendPacket=0
System memory in use before: 0.70 GB.
InputTransport: history resample interval is too short, cannot uses it to resample!!
手机连接电脑Profiler,截图如下
wifi连接:要链接本地wifi,ip前三位,网段一致即电脑所在的网络和手机所在的网络在同一子网下。
adb连接:需要adb forward
tcp:34999 localabstract:Unity-{bundleIdentifier}
adb连接模拟器: adbconnect 127.0.0.1:62001
//************py 命令脚本*****************
#!/usr/bin/env python
import os
import sys
Cmd_kill = "adb kill-server"
Cmd_start = "adb start-server"
Cmd_connect = "adb connect127.0.0.1:62001"
Cmd_devices = "adb devices"
Cmd_profiler = "adb forward tcp:54999localabstract:Unity-com.xxxx.yyy"
def conn2Nox():
os.system(Cmd_kill)
os.system(Cmd_start)
os.system(Cmd_connect)
os.system(Cmd_devices)
os.system(Cmd_profiler)
os.system("pause")
pass
def main():
conn2Nox()
pass
if __name__ == "__main__":
main()
//************py 命令脚本*****************
Failed to connect to player ip:10.246.137.236
UnityEditorInternal.ProfilerDriver:DirectIPConnect(String)
UnityEditor.AttachProfilerUI:SelectProfilerClick(Object,String[], Int32)
Socket: connect failed, error: 无法立即完成一个非阻止性套接字操作。
(0)
UnityEditorInternal.ProfilerDriver:set_connectedProfiler(Int32)
UnityEditor.AttachProfilerUI:SelectProfilerClick(Object,String[], Int32)
Failed to connect to player ip: 10.246.137.236,port: 55173
UnityEditorInternal.ProfilerDriver:set_connectedProfiler(Int32)
UnityEditor.AttachProfilerUI:SelectProfilerClick(Object,String[], Int32)
查看所有的端口占用情况C:\>netstat -ano
查看指定端口的占用情况 C:\>netstat -aon|findstr "9050"
查看PID对应的进程 C:\>tasklist|findstr "2016"
结束该进程 C:\>taskkill /f /t /im tor.exe
1、根据端口号“80”查找进程号
netstat -ano|findstr "80"
TCP 0.0.0.0:80 0.0.0.0:0 LISTENING 7796
2、根据进程号“7796”查找进程名
tasklist|findstr 7796
java.exe 7796 Console 1 57,368 K
3、根据进程名杀死进程
taskkill /f /t /im java.exe
成功: 已终止 PID 7796 (属于 PID 9052 子进程)的进程。
TCP状态转移要点
TCP协议规定,对于已经建立的连接,网络双方要进行四次握手才能成功断开连接,如果缺少了其中某个步骤,将会使连接处于假死状态,连接本身占用的资源不会被释放。网络服务器程序要同时管理大量连接,所以很有必要保证无用连接完全断开,否则大量僵死的连接会浪费许多服务器资源。在众多TCP状态中,最值得注意的状态有两个:CLOSE_WAIT和TIME_WAIT。
1、LISTENING状态
FTP服务启动后首先处于侦听(LISTENING)状态。
2、ESTABLISHED状态
ESTABLISHED的意思是建立连接。表示两台机器正在通信。
3、CLOSE_WAIT
对方主动关闭连接或者网络异常导致连接中断,这时我方的状态会变成CLOSE_WAIT 此时我方要调用close()来使得连接正确关闭
4、TIME_WAIT
我方主动调用close()断开连接,收到对方确认后状态变为TIME_WAIT。TCP协议规定TIME_WAIT状态会一直持续2MSL(即两倍的分段最大生存期),以此来确保旧的连接状态不会对新连接产生影响。处于TIME_WAIT状态的连接占用的资源不会被内核释放,所以作为服务器,在可能的情况下,尽量不要主动断开连接,以减少TIME_WAIT状态造成的资源浪费。
目前有一种避免TIME_WAIT资源浪费的方法,就是关闭socket的LINGER选项。但这种做法是TCP协议不推荐使用的,在某些情况下这个操作可能会带来错误。
手机连接FrameDebug :
Application.runInBackground = true;
CommandInvokationFailure: Failed to buildapk.
D:/MyWorkSoftwareFolder/AndroidUnityTools/jdkSource\bin\java.exe-Xmx2048M -Dcom.android.sdkmanager.toolsdir="D:/MyWorkSoftwareFolder/AndroidUnityTools/AndroidSDK\tools"-Dfile.encoding=UTF8 -jar"D:\MyWorkSoftwareFolder\Unity5.6.2\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar"-
stderr[
Exception in thread "main"java.lang.reflect.InvocationTargetException
atjava.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
atjava.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
atjava.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
atjava.base/java.lang.reflect.Method.invoke(Method.java:564)
atSDKMain.main(SDKMain.java:130)
Caused by: java.lang.NoClassDefFoundError:sun/misc/BASE64Encoder
atcom.android.sdklib.internal.build.SignedJarBuilder.<init>(SignedJarBuilder.java:177)
atcom.android.sdklib.build.ApkBuilder.init(ApkBuilder.java:446)
atcom.android.sdklib.build.ApkBuilder.<init>(ApkBuilder.java:422)
atcom.android.sdklib.build.ApkBuilder.<init>(ApkBuilder.java:362)
atUnityApkBuilder.<init>(UnityApkBuilder.java:214)
atUnityApkBuilder.main(UnityApkBuilder.java:34)
...5 more
Caused by:java.lang.ClassNotFoundException: sun.misc.BASE64Encoder
atjava.base/java.net.URLClassLoader.findClass(URLClassLoader.java:466)
atjava.base/java.lang.ClassLoader.loadClass(ClassLoader.java:563)
atjava.base/java.lang.ClassLoader.loadClass(ClassLoader.java:496)
...11 more
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.Run(System.Diagnostics.ProcessStartInfo psi,UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit,System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal(System.String javaExe, System.String sdkToolsDir, System.String[]sdkToolCommand, Int32 memoryMB, System.String workingdir,UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit,System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe(System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand,Int32 memoryMB, System.String workingdir,UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit,System.String errorMsg)
UnityEditor.HostView:OnGUI()
Shader error in 'xxxxxx':'' : non-square matrices not supported(3x1) at line 235 (on gles)
Compiling Vertex program with DIRECTIONAL_LIGHT_OFF _HIT_OFF
Platform defines: UNITY_NO_DXT5nmUNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLEUNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILEUNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA
Shader error in 'xxxxxx':'tex2D' : cannot resolve function call unambiguously (check parameter types)'a' : vector field selection out of range at line 425 (on gles)
Compiling Vertex program with POINT_COOKIE
Platform defines: UNITY_NO_DXT5nmUNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLEUNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILEUNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA
Shader error in 'xxxxxx':'tex2D': no matching 2 parameter intrinsic function; Possible intrinsicfunctions are: tex2D(sampler2D, float2|half2|min10float2|min16float2)tex2D(sampler2D, float2|half2|min10float2|min16float2, float2|half2|min10float2|min16float2,float2|half2|min10float2|min16float2) at line 425 (on gles3)
Compiling Vertex program with POINT_COOKIE
Platform defines: UNITY_NO_DXT5nmUNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLEUNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADERSHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_COLORSPACE_GAMMA
Shader error in 'xxxxxx':'tex2D': no matching 2 parameter intrinsic function; Possible intrinsicfunctions are: tex2D(sampler2D, float2|half2|min10float2|min16float2)tex2D(sampler2D, float2|half2|min10float2|min16float2,float2|half2|min10float2|min16float2, float2|half2|min10float2|min16float2) atline 425 (on vulkan)
Compiling Vertex program with POINT_COOKIE
Platform defines: UNITY_NO_DXT5nmUNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_SCREENSPACE_SHADOWSUNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA