1. open3d版本确认
首先需要确保Open3d升级到版本0.13.0以上,才能使用open3d绘制文字的功能。可以用以下代码查看自己Open3d的版本:
import open3d
open3d.__version__
输出如下所示,可以看到我的open3d为0.15.2版本。
如果版本较低,可以采用以下命令升级Open3d:
pip install --upgrade open3d
2. 绘制点云与文字
官网提供了add_3d_label
方法,同时也给出了绘制label的案例,代码还是比较简单的,直接看代码就可以理解了。下面对代码进行简要的说明:
- 代码中提供了两种绘制label信息的方式,分别为函数
high_level()和low_level()
,两种方法都可以,根据自己的需求选择。 - make_point_cloud函数为随机生成npts个点云。
- o3d.utility.Vector3dVector方法为将numpy格式的数据转换为open3d格式的点云数据。
import numpy as np
import open3d as o3d
import open3d.visualization.gui as gui
import open3d.visualization.rendering as rendering
def make_point_cloud(npts, center, radius):
pts = np.random.uniform(-radius, radius, size=[npts, 3]) + center
cloud = o3d.geometry.PointCloud()
cloud.points = o3d.utility.Vector3dVector(pts)
colors = np.random.uniform(0.0, 1.0, size=[npts, 3])
cloud.colors = o3d.utility.Vector3dVector(colors)
return cloud
def high_level():
app = gui.Application.instance
app.initialize()
points = make_point_cloud(100, (0, 0, 0), 1.0)
vis = o3d.visualization.O3DVisualizer("Open3D - 3D Text", 1024, 768)
vis.show_settings = True
vis.add_geometry("Points", points)
for idx in range(0, len(points.points)):
vis.add_3d_label(points.points[idx], "{}".format(idx))
vis.reset_camera_to_default()
app.add_window(vis)
app.run()
def low_level():
app = gui.Application.instance
app.initialize()
points = make_point_cloud(100, (0, 0, 0), 1.0)
w = app.create_window("Open3D - 3D Text", 1024, 768)
widget3d = gui.SceneWidget()
widget3d.scene = rendering.Open3DScene(w.renderer)
mat = rendering.MaterialRecord()
mat.shader = "defaultUnlit"
mat.point_size = 5 * w.scaling
widget3d.scene.add_geometry("Points", points, mat)
for idx in range(0, len(points.points)):
widget3d.add_3d_label(points.points[idx], "{}".format(idx))
bbox = widget3d.scene.bounding_box
widget3d.setup_camera(60.0, bbox, bbox.get_center())
w.add_child(widget3d)
app.run()
if __name__ == "__main__":
high_level()
low_level()
显示效果如下: