第一人称相机

完整的PC端第一人称相机CharacterController的位移,旋转,跳跃,碰撞功能。

public float speed = 12F;
    public float jumpSpeed = 8F;
    public float gravity = 20.0F;
    private Vector3 moveDirection = Vector3.zero;

    //------------------------------
    public float sensitivityX = 10F;
    public float sensitivityY = 10F;

    public float minimumY = -60F;
    public float maximumY = 60F;
    float rotationY = 0F;

    private GameObject player;
    public Transform m_camera;
    private CharacterController controller;

    void Start()
    {
        m_camera = this.transform.GetChild(0);
        controller = GetComponent<CharacterController>();
        player = this.gameObject;
        
    }

    void Update()
    {
        if (m_camera.gameObject.activeSelf)
        {
            PlayerControl();
        }
    }

    private void PlayerControl()
    {
        if (controller.isGrounded)
        {
            moveDirection = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
            moveDirection = transform.TransformDirection(moveDirection);
            moveDirection *= speed;

            //if (Input.GetButton("Jump"))
            //    moveDirection.y = jumpSpeed;
        }
        moveDirection.y -= gravity * Time.deltaTime;
        controller.Move(moveDirection * Time.deltaTime);


        //-------------------------------------
        if (Input.GetMouseButton(0))
        {
            float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
            rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
            rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
            m_camera.localEulerAngles = new Vector3(-rotationY, 0, 0);
            this.transform.localEulerAngles = new Vector3(0, rotationX, 0);
        }

    }

 

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