using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CBCube : MonoBehaviour
{
[Header("输入要转的圈数:")]
[Range(1, 10)]
public int RotateCount = 2;
[Header("旋转步进(速率):")]
//旋转速度,每次多少个步进
public int stepSensitive = 5;
[Header("勾选点击触发旋转,反之划过触发旋转:")]
public bool activeModel = true;
//强制锁定必须动画执行完毕才能响应下一次触发。
private bool ifActive = false;
string[] Msg = new string[] { "速率为负值,逆时针", "速率为正值,顺时针" };
//鼠标左键点击播放动画
private void OnMouseDown()
{
if (!ifActive && activeModel)
{
Debug.Log(string.Format("我点击了鼠标左键,{0}旋转{1}圈!", Msg[stepSensitive < 0 ? 0 : 1], RotateCount));
StartCoroutine(RotateIt());
}
}
//鼠标划过就播放动画
private void OnMouseOver()
{
if (!ifActive && !activeModel)
{
Debug.Log(string.Format("鼠标划过,{0}旋转{1}圈!", Msg[stepSensitive < 0 ? 0 : 1], RotateCount));
StartCoroutine(RotateIt());
}
}
IEnumerator RotateIt()
{
ifActive = true;
int Step = 0;
do
{
gameObject.transform.eulerAngles = new Vector3(0, Step, 0);
Step = stepSensitive;
yield return new WaitForFixedUpdate();
}
while
(Mathf.Abs(Step) < 360 * RotateCount);
//计算机计算到最后的结果不能达到真正的0,且用户步进值不可控,故挑出循环体直接归0
gameObject.transform.eulerAngles = Vector3.zero;
ifActive = false;
}
}
物体旋转
最新推荐文章于 2023-05-12 15:17:24 发布