一.事件函数
unity提供的事件方法及作用
二.Time类
运行测试:
void Start () {
Debug.Log("Time.deltaTime:" + Time.deltaTime);
Debug.Log("Time.fixedDeltaTime:" + Time.fixedDeltaTime);
Debug.Log("Time.fixedTime:" + Time.fixedTime);
Debug.Log("Time.frameCount:" + Time.frameCount);
Debug.Log("Time.realtimeSinceStartup:" + Time.realtimeSinceStartup);
Debug.Log("Time.smoothDeltaTime:" + Time.smoothDeltaTime);
Debug.Log("Time.time:" + Time.time);
Debug.Log("Time.timeScale:" + Time.timeScale);
Debug.Log("Time.timeSinceLevelLoad:" + Time.timeSinceLevelLoad);
Debug.Log("Time.unscaledTime:" + Time.unscaledTime);
}
void Update () {
Debug.Log("Time.deltaTime:" + Time.deltaTime);
Debug.Log("Time.fixedDeltaTime:" + Time.fixedDeltaTime);
Debug.Log("Time.fixedTime:" + Time.fixedTime);
Debug.Log("Time.frameCount:" + Time.frameCount);
Debug.Log("Time.realtimeSinceStartup:" + Time.realtimeSinceStartup);
Debug.Log("Time.smoothDeltaTime:" + Time.smoothDeltaTime);
Debug.Log("Time.time:" + Time.time);
Debug.Log("Time.timeScale:" + Time.timeScale);
Debug.Log("Time.timeSinceLevelLoad:" + Time.timeSinceLevelLoad);
Debug.Log("Time.unscaledTime:" + Time.unscaledTime);
}
笔记:
deltaTime:每一帧的时间间隔
fixedTime:游戏运行一共占用的时间
fr