using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Test_ItemTooltip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler
{
public GameObject go;
public void OnPointerDown(PointerEventData eventData)
{
}
/// <summary>
/// 进入触发显示物品信息
/// </summary>
/// <param name="eventData"></param>
public void OnPointerEnter(PointerEventData eventData)
{
go.SetActive(true);
go.GetComponent<RectTransform>().position = new Vector3(Input.mousePosition.x + (go.GetComponent<RectTransform>().sizeDelta.x / 2),
Input.mousePosition.y - (go.GetComponent<RectTransform>().sizeDelta.y / 2)
, 0);
}
/// <summary>