using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
public class MyHelloWord : MonoBehaviour
{
private LuaEnv luaEnv;
void Start()
{
luaEnv = new LuaEnv();
luaEnv.DoString("print('Hello Word!')");
luaEnv.DoString("CS.UnityEngine.Debug.Log('Hello Word!')");
}
// Update is called once per frame
void Update()
{
}
private void OnDestroy()
{
//释放
luaEnv.Dispose();
}
}