public GameObject objBgQuad;
public List<Material> list_theme;
//更换主题
public void ChangeTheme()
{
//设置路的材质
objBgQuad.GetComponent<MeshRenderer>().material = list_theme[0];
}
public GameObject objBgQuad;
public List<Material> list_theme;
//更换主题
public void ChangeTheme()
{
//设置路的材质
objBgQuad.GetComponent<MeshRenderer>().material = list_theme[0];
}