using UnityEngine;
using System.Collections;
public class _IsRendering : MonoBehaviour {
public bool isRendering=false;
private float lastTime=0;
private float curtTime=0;
void Update()
{
isRendering=curtTime!=lastTime?true:false;
lastTime=curtTime;
}
void OnWillRenderObject()
{
curtTime=Time.time;
}
}
判断物体是否在镜头内
最新推荐文章于 2021-11-22 11:44:27 发布