Unity3d中EventTrigger的封装

因为unity中新增的UGUI中的Button只有onClick事件,但如果想要丰富Button的点击事件,就要使用到EventTrigger,

但是自带的用着不方便,所以就对他进行了封装。


废话不多说,上代码:

自定义了一个类继承自上面提到的:EventTrigger


using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class EventTriggerListener: UnityEngine.EventSystems.EventTrigger
{
	public delegate void VoidDelegate();
	public delegate void BoolDelegate(bool state);
	public delegate void FloatDelegate(float delta);
	public delegate void VectorDelegate(Vector2 delta);
	public delegate void ObjectDelegate(GameObject obj);
	public delegate void KeyCodeDelegate(KeyCode key);

	public VoidDelegate onClick;
	public VoidDelegate onDown;
	public VoidDelegate onEnter;
	public VoidDelegate onExit;
	public VoidDelegate onUp;
	public VoidDelegate onSelect;
	public VoidDelegate onUpdateSelect;


	static public EventTriggerListener Get(Transform transform)
	{
		EventTriggerListener listener = transform.GetComponent<EventTriggerListener>();
		if (listener == null) 
			listener = transform.gameObject.AddComponent<EventTriggerListener>();
		return listener;
	}

	public override void OnPointerClick(PointerEventData eventData)
	{
		if (onClick != null) 
			onClick();
	}

	public override void OnPointerDown(PointerEventData eventData)
	{
		if (onDown != null) 
			onDown();
	}

	public override void OnPointerEnter(PointerEventData eventData)
	{
		if (onEnter != null) 
			onEnter();
	}

	public override void OnPointerExit(PointerEventData eventData)
	{
		if (onExit != null) 
			onExit();
	}

	public override void OnPointerUp(PointerEventData eventData)
	{
		if (onUp != null) 
			onUp();
	}

	public override void OnSelect(BaseEventData eventData)
	{
		if (onSelect != null) 
			onSelect();
	}

	public override void OnUpdateSelected(BaseEventData eventData)
	{
		if (onUpdateSelect != null) 
			onUpdateSelect();
	}
}

下面是代码的使用:


	public Button click;
	
	void Start () {

		EventTriggerListener.Get(click.transform).onClick += Click;
		EventTriggerListener.Get(click.transform).onDown += ClickDela;
	
	}


	public void Click ()
	{
		bar = this.GetComponent<Scrollbar>();
		bar.value = 1;
	}
	
	public void ClickDela()
	{
		bar = this.GetComponent<Scrollbar>();
		bar.value = 0.5f;
	}



详细请参考:

http://www.taikr.com/article/182

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