using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
public class SvnHelper : Editor {
[MenuItem("SVN/更新 Assets", false, 3)]
[MenuItem("Assets/SVN/更新项目工程", false, 1)]
private static void SvnUpdateAssets()
{
RunCmd("TortoiseProc.exe", string.Format("/command:update /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, "Assets"));
}
[MenuItem("SVN/提交 Assets", false, 1)]
[MenuItem("Assets/SVN/提交项目工程", false, 1)]
private static void SvnCommitAssets()
{
RunCmd("TortoiseProc.exe", string.Format("/command:commit /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, "Assets"));
}
//[MenuItem("SVN/提交 ProjectSettings", false, 2)]
//private static void SvnCommitProjectSettings()
//{
// RunCmd("TortoiseProc.exe", string.Format("/command:commit /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, "ProjectSettings"));
//}
//[MenuItem("SVN/更新 ProjectSettings", false, 4)]
//private static void SvnUpdateProjectSettings()
//{
// RunCmd("TortoiseProc.exe", string.Format("/command:update /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, "ProjectSettings"));
//}
#region 提交指定文件
[MenuItem("Assets/SVN/提交指定文件或文件夹", true, 51)]
private static bool CheckCommit()
{
if (Selection.activeObject == null)
return false;
else
return true;
}
[MenuItem("Assets/SVN/提交指定文件或文件夹")]
private static void SvnCommitThisFile()
{
RunCmd("TortoiseProc.exe", string.Format("/command:commit /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, AssetDatabase.GetAssetPath(Selection.activeObject)));
}
#endregion
#region 更新指定文件
[MenuItem("Assets/SVN/更新指定文件或文件夹", true, 51)]
private static bool CheckUpdate()
{
if (Selection.activeObject == null)
return false;
else
return true;
}
[MenuItem("Assets/SVN/更新指定文件或文件夹")]
private static void SvnUpdateThisFile()
{
RunCmd("TortoiseProc.exe", string.Format("/command:update /path:\"{0}\\{1}\" /closeonend:0", System.Environment.CurrentDirectory, AssetDatabase.GetAssetPath(Selection.activeObject)));
}
#endregion
/// <summary>
/// 运行外部程序
/// </summary>
/// <param name="cmdExe">指定应用程序的完整路径,如果该程序在系统环境变量中,只需要填写对用的程序名称就可以</param>
/// <param name="cmdStr">执行命令行参数</param>
private static bool RunCmd(string cmdExe, string cmdStr)
{
bool result = false;
try
{
using (Process myPro = new Process())
{
//指定启动进程是调用的应用程序和命令行参数
ProcessStartInfo psi = new ProcessStartInfo(cmdExe, cmdStr);
myPro.StartInfo = psi;
myPro.Start();
// 是否加上这句话,看个人需求。如果加上的话,我们必须关掉弹出的SVN窗口才能继续操作。如果不加上,则可以弹出SVN,也可以继续修改unity项目。个人建议加上比较好
myPro.WaitForExit();
result = true;
}
}
catch
{
}
return result;
}
}
unity3d:集成svn菜单到编辑器
最新推荐文章于 2024-01-03 18:24:28 发布