C++
class a;
cout<<a;
UE4
std::stringstream strout;
strout <<a;
UE_LOG(LogTemp, Warning, UTF8_TO_TCHAR(strout.str().c_str()));
C++
class a;
cout<<a;
UE4
std::stringstream strout;
strout <<a;
UE_LOG(LogTemp, Warning, UTF8_TO_TCHAR(strout.str().c_str()));