1. build.cs中添加"PhysX", "APEX" 模块
2 添加头文件
#include "PhysXPublic.h"
#include "PhysXIncludes.h"
3.通过meshcomponent访问定点位置数据
for (PxTriangleMesh* EachTriMesh : meshComponent->GetBodySetup()->TriMeshes)
{
PxU32 VertexCount = EachTriMesh->getNbTriangles();
const PxVec3* Vertics = EachTriMesh->getVertices();
for (PxU32 v = 0; v < VertexCount; v++)
{
vecs.Add(P2UVector(Vertics[v]));
}
}