直接附上代码,在resources文件家中存在预制物体就可以GameObject Prefab = (GameObject)Resources.Load("Prefabs/task1"); Prefab = Instantiate(Prefab); Prefab.transform.parent = parent; Prefab.transform.position = Vector3.zero; Prefab.transform.localScale = Vector3.one;
将预制物体放在需要位置,重置自身位置
unity动态加载Resources并且实例化
最新推荐文章于 2024-07-01 08:00:00 发布