1.E:\UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine\EngineTypes.h
2.E:\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Public\MaterialExport.h
3.E:\UnrealEngine\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessMaterial.cpp
最后增加一行
4.E:\UnrealEngine\Engine\Source\Runtime\Renderer\Private\MobileBasePass.cpp
5.编译一下