UE4 移动设备post processing 注意事项

英文原贴:https://docs.unrealengine.com/en-us/Platforms/Mobile/PostProcessEffects

移动设备上支持的PostProcessing选项

如图所示:

TM_PostProcess_Settings.png

 

Color Grading颜色分级

支持的属性及所对应范围值如下:

 

Post Process Property

是否支持

r.mobile.tonemapperfilm Value

White Balance

  

Temp

Yes

1

Tint

Yes

1

Global

  

Saturation

Yes

1

Contrast

Yes

1

Gamma

Yes

1

Gain

Yes

1

Offset

Yes

1

Scene Color Tint

Yes

1

Color Grading LUT Intensity

Yes

1

Color Grading LUT

Yes

1

Shadows

  

Saturation

Yes

1

Contrast

Yes

1

Gamma

Yes

1

Gain

Yes

1

Offset

Yes

1

Shadows Max

Yes

1

Midtones

  

Saturation

Yes

1

Contrast

Yes

1

Gamma

Yes

1

Gain

Yes

1

Offset

Yes

1

Highlights

  

Saturation

Yes

1

Contrast

Yes

1

Gamma

Yes

1

Gain

Yes

1

Offset

Yes

1

Highlights Min

Yes

1

Tonemapper色调映射器

支持的属性及可调整图像颜色范围如下:

 

Post Process Property

是否支持

r.mobile.tonemapperfilm Value

Slope

Yes

1

Toe

Yes

1

Shoulder

Yes

1

Black Clip

Yes

1

White Clip

Yes

1

Mobile Tonemapper移动色调映射器

移动设备支持的属性,及调整图像颜色范围如下:

 

Post Process Property

是否支持

r.mobile.tonemapperfilm Value

Tint

Yes

0

Saturation

Yes

0

Contrast

Yes

0

Tint Shadow

Yes

0

Tint Shadow Blend

Yes

0

Tint Shadow Amount

Yes

0

Channel Mixer Red

Yes

0

Channel Mixer Green

Yes

0

Channel Mixer Blue

Yes

0

Crush Shadows

Yes

0

Crush Highlights

Yes

0

Dynamic Range

Yes

0

Lens镜头

支持的属性,Bloom及景深范围如下:

 

Post Process Property

是否支持

r.mobile.tonemapperfilm Value

Image Effects

  

Chromatic Aberation

Yes

0 & 1

Vignette Intensity

Yes

0 & 1

Grain Jitter

Yes

0 & 1

Color Grading Intensity

Yes

1

Bloom

  

Method: Standard

Yes

0 & 1

Method: Convolution

No

n/a

Intensity

Yes

0 & 1

Threshold

Yes

0 & 1

Size Scale

Yes

0 & 1

#123456 Size

No

n/a

#123456 Tint

No

n/a

Convolution Scale

No

n/a

Convolution Center

No

n/a

Convolution Boost

No

n/a

Convolution Buffer

No

n/a

Dirt Mask

  

Dirt Mask Texture

Yes

1

Dirt Mask Intensity

Yes

1

Dirt Mask Tint

Yes

1

Auto Exposure

  

Auto Exposure Histogram

No

n/a

Auto Exposure Basic

No

n/a

Low Percent

No

n/a

High Percent

No

n/a

Min Brightness

No

n/a

Max Brightness

No

n/a

Speed Up

No

n/a

Speed Down

No

n/a

Exposure Bias

Yes

0 & 1

Histogram Log Min

No

n/a

Histogram Log Max

No

n/a

Low Percent

No

n/a

High Percent

No

n/a

Histogram Log Min

No

n/a

Histogram Log Max

No

n/a

Lens Flares

  

Intensity

No

n/a

Tint

No

n/a

Bokeh Size

No

n/a

Threshold

No

n/a

Bokeh Shape

No

n/a

Tints #012345678

No

n/a

Depth of Field

  

BokehDOF

No

n/a

GaussianDOF

Yes

0

CircleDOF

No

n/a

High Quality Gaussian DoF on Mobile

Yes

1

Aperture F - Stop

No

n/a

Focal Distance

Yes

0

Depth Blur km for 50%

No

n/a

Depth Blur Radius

No

n/a

Focal Region

No

n/a

Near Transition Region

Yes

0

Far Transition Region

Yes

0

Scale

Yes

0

Max Bokeh Size

No

n/a

Near Blur Size

No

n/a

Far Blur Size

No

n/a

Shape

No

n/a

Occlusion

No

n/a

Color Threshold

No

n/a

Size Threshold

No

n/a

Sky Distance

No

n/a

Vignette Size

No

n/a

Rendering Features渲染功能

在渲染功能中,您可以找到支持的属性,并对特定后期处理材料(如Custom Depth 自定义深度和Custom Stencil自定义模板)对图像进行可视调整。

 

Post Process Property

是否支持

r.mobile.tonemapperfilm Value

Post Process Materials

  

Array

Yes

1

Ambient Cubemap

  

Tint

No

n/a

Intensity

No

n/a

Cubemap Texture

No

n/a

Ambient Occlusion

  

Intensity

No

n/a

Radius

No

n/a

Static Fraction

No

n/a

Radius in Worldspace

No

n/a

Fade Out Distance

No

n/a

Fade Out Radius

No

n/a

Power

No

n/a

Bias

No

n/a

Quality

No

n/a

Mip Blend

No

n/a

Mip Scale

No

n/a

Mip Threshold

No

n/a

Global Illumination

  

Indirect Lighting Color

Yes

0 & 1

Indirect Lighting Intensity

Yes

0 & 1

Motion Blur

  

Amount

No

n/a

Max

No

n/a

Per Object Size

No

n/a

Light Propagation Volume

  

Intensity

No

n/a

Size

No

n/a

Secondary Occlusion Intensity

No

n/a

Occlusion Intensity

No

n/a

Diffuse Occlusion Exponent

No

n/a

Specular Occlusion Exponent

No

n/a

Light Injection Bias

No

n/a

Secondary Bounce Intensity

No

n/a

Geometry Volume Bias

No

n/a

Emissive Injection Intensity

No

n/a

Occlusion Radius

No

n/a

Diffuse Occlusion Intensity

No

n/a

Specular Occlusion Intensity

No

n/a

Fade Range

No

n/a

Directional Occlusion Fade Range

No

n/a

Screen Space Reflections

  

Intensity

No

n/a

Quality

No

n/a

Max Roughness

No

n/a

Misc

  

Screen Percentage

No

n/a

 

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