英文原贴:https://docs.unrealengine.com/en-us/Platforms/Mobile/PostProcessEffects
移动设备上支持的PostProcessing选项
如图所示:
Color Grading颜色分级
支持的属性及所对应范围值如下:
Post Process Property | 是否支持 | r.mobile.tonemapperfilm Value | ||
---|---|---|---|---|
White Balance | ||||
Temp | Yes | 1 | ||
Tint | Yes | 1 | ||
Global | ||||
Saturation | Yes | 1 | ||
Contrast | Yes | 1 | ||
Gamma | Yes | 1 | ||
Gain | Yes | 1 | ||
Offset | Yes | 1 | ||
Scene Color Tint | Yes | 1 | ||
Color Grading LUT Intensity | Yes | 1 | ||
Color Grading LUT | Yes | 1 | ||
Shadows | ||||
Saturation | Yes | 1 | ||
Contrast | Yes | 1 | ||
Gamma | Yes | 1 | ||
Gain | Yes | 1 | ||
Offset | Yes | 1 | ||
Shadows Max | Yes | 1 | ||
Midtones | ||||
Saturation | Yes | 1 | ||
Contrast | Yes | 1 | ||
Gamma | Yes | 1 | ||
Gain | Yes | 1 | ||
Offset | Yes | 1 | ||
Highlights | ||||
Saturation | Yes | 1 | ||
Contrast | Yes | 1 | ||
Gamma | Yes | 1 | ||
Gain | Yes | 1 | ||
Offset | Yes | 1 | ||
Highlights Min | Yes | 1 |
Tonemapper色调映射器
支持的属性及可调整图像颜色范围如下:
Post Process Property | 是否支持 | r.mobile.tonemapperfilm Value |
---|---|---|
Slope | Yes | 1 |
Toe | Yes | 1 |
Shoulder | Yes | 1 |
Black Clip | Yes | 1 |
White Clip | Yes | 1 |
Mobile Tonemapper移动色调映射器
移动设备支持的属性,及调整图像颜色范围如下:
Post Process Property | 是否支持 | r.mobile.tonemapperfilm Value |
---|---|---|
Tint | Yes | 0 |
Saturation | Yes | 0 |
Contrast | Yes | 0 |
Tint Shadow | Yes | 0 |
Tint Shadow Blend | Yes | 0 |
Tint Shadow Amount | Yes | 0 |
Channel Mixer Red | Yes | 0 |
Channel Mixer Green | Yes | 0 |
Channel Mixer Blue | Yes | 0 |
Crush Shadows | Yes | 0 |
Crush Highlights | Yes | 0 |
Dynamic Range | Yes | 0 |
Lens镜头
支持的属性,Bloom及景深范围如下:
Post Process Property | 是否支持 | r.mobile.tonemapperfilm Value | ||
---|---|---|---|---|
Image Effects | ||||
Chromatic Aberation | Yes | 0 & 1 | ||
Vignette Intensity | Yes | 0 & 1 | ||
Grain Jitter | Yes | 0 & 1 | ||
Color Grading Intensity | Yes | 1 | ||
Bloom | ||||
Method: Standard | Yes | 0 & 1 | ||
Method: Convolution | No | n/a | ||
Intensity | Yes | 0 & 1 | ||
Threshold | Yes | 0 & 1 | ||
Size Scale | Yes | 0 & 1 | ||
#123456 Size | No | n/a | ||
#123456 Tint | No | n/a | ||
Convolution Scale | No | n/a | ||
Convolution Center | No | n/a | ||
Convolution Boost | No | n/a | ||
Convolution Buffer | No | n/a | ||
Dirt Mask | ||||
Dirt Mask Texture | Yes | 1 | ||
Dirt Mask Intensity | Yes | 1 | ||
Dirt Mask Tint | Yes | 1 | ||
Auto Exposure | ||||
Auto Exposure Histogram | No | n/a | ||
Auto Exposure Basic | No | n/a | ||
Low Percent | No | n/a | ||
High Percent | No | n/a | ||
Min Brightness | No | n/a | ||
Max Brightness | No | n/a | ||
Speed Up | No | n/a | ||
Speed Down | No | n/a | ||
Exposure Bias | Yes | 0 & 1 | ||
Histogram Log Min | No | n/a | ||
Histogram Log Max | No | n/a | ||
Low Percent | No | n/a | ||
High Percent | No | n/a | ||
Histogram Log Min | No | n/a | ||
Histogram Log Max | No | n/a | ||
Lens Flares | ||||
Intensity | No | n/a | ||
Tint | No | n/a | ||
Bokeh Size | No | n/a | ||
Threshold | No | n/a | ||
Bokeh Shape | No | n/a | ||
Tints #012345678 | No | n/a | ||
Depth of Field | ||||
BokehDOF | No | n/a | ||
GaussianDOF | Yes | 0 | ||
CircleDOF | No | n/a | ||
High Quality Gaussian DoF on Mobile | Yes | 1 | ||
Aperture F - Stop | No | n/a | ||
Focal Distance | Yes | 0 | ||
Depth Blur km for 50% | No | n/a | ||
Depth Blur Radius | No | n/a | ||
Focal Region | No | n/a | ||
Near Transition Region | Yes | 0 | ||
Far Transition Region | Yes | 0 | ||
Scale | Yes | 0 | ||
Max Bokeh Size | No | n/a | ||
Near Blur Size | No | n/a | ||
Far Blur Size | No | n/a | ||
Shape | No | n/a | ||
Occlusion | No | n/a | ||
Color Threshold | No | n/a | ||
Size Threshold | No | n/a | ||
Sky Distance | No | n/a | ||
Vignette Size | No | n/a |
Rendering Features渲染功能
在渲染功能中,您可以找到支持的属性,并对特定后期处理材料(如Custom Depth 自定义深度和Custom Stencil自定义模板)对图像进行可视调整。
Post Process Property | 是否支持 | r.mobile.tonemapperfilm Value | ||
---|---|---|---|---|
Post Process Materials | ||||
Array | Yes | 1 | ||
Ambient Cubemap | ||||
Tint | No | n/a | ||
Intensity | No | n/a | ||
Cubemap Texture | No | n/a | ||
Ambient Occlusion | ||||
Intensity | No | n/a | ||
Radius | No | n/a | ||
Static Fraction | No | n/a | ||
Radius in Worldspace | No | n/a | ||
Fade Out Distance | No | n/a | ||
Fade Out Radius | No | n/a | ||
Power | No | n/a | ||
Bias | No | n/a | ||
Quality | No | n/a | ||
Mip Blend | No | n/a | ||
Mip Scale | No | n/a | ||
Mip Threshold | No | n/a | ||
Global Illumination | ||||
Indirect Lighting Color | Yes | 0 & 1 | ||
Indirect Lighting Intensity | Yes | 0 & 1 | ||
Motion Blur | ||||
Amount | No | n/a | ||
Max | No | n/a | ||
Per Object Size | No | n/a | ||
Light Propagation Volume | ||||
Intensity | No | n/a | ||
Size | No | n/a | ||
Secondary Occlusion Intensity | No | n/a | ||
Occlusion Intensity | No | n/a | ||
Diffuse Occlusion Exponent | No | n/a | ||
Specular Occlusion Exponent | No | n/a | ||
Light Injection Bias | No | n/a | ||
Secondary Bounce Intensity | No | n/a | ||
Geometry Volume Bias | No | n/a | ||
Emissive Injection Intensity | No | n/a | ||
Occlusion Radius | No | n/a | ||
Diffuse Occlusion Intensity | No | n/a | ||
Specular Occlusion Intensity | No | n/a | ||
Fade Range | No | n/a | ||
Directional Occlusion Fade Range | No | n/a | ||
Screen Space Reflections | ||||
Intensity | No | n/a | ||
Quality | No | n/a | ||
Max Roughness | No | n/a | ||
Misc | ||||
Screen Percentage | No | n/a |