Unity 连接ws,不用任何插件,忙活了一天终于搞定了,一直连接不上,原来是没有添加header,
代码比较简单,直接贴出来普度众生
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | using System; using System.Net.WebSockets; using System.Text; using System.Threading; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { private void Start() { WebSocket(); } public async void WebSocket() { try { ClientWebSocket ws = new ClientWebSocket(); CancellationToken ct = new CancellationToken(); //添加header //ws.Options.SetRequestHeader("X-Token", "eyJhbGciOiJIUzI1N"); Uri url = new Uri( "ws://121.40.165.18:8800/v1/test/test" ); await ws.ConnectAsync(url, ct); await ws.SendAsync( new ArraySegment< byte >(Encoding.UTF8.GetBytes( "hello" )), WebSocketMessageType.Binary, true , ct); //发送数据 while ( true ) { var result = new byte [1024]; await ws.ReceiveAsync( new ArraySegment< byte >(result), new CancellationToken()); //接受数据 var str = Encoding.UTF8.GetString(result, 0, result.Length); Debug.Log(str); } } catch (Exception ex) { Console.WriteLine(ex.Message); } } } |