Suppose you are designing a circuit to control a cellphone's ringer and vibration motor. Whenever the phone needs to ring from an incoming call (input ring
), your circuit must either turn on the ringer (output ringer = 1
) or the motor (output motor = 1
), but not both. If the phone is in vibrate mode (input vibrate_mode = 1
), turn on the motor. Otherwise, turn on the ringer.
Try to use only assign
statements, to see whether you can translate a problem description into a collection of logic gates.
Design hint: When designing circuits, one often has to think of the problem "backwards", starting from the outputs then working backwards towards the inputs. This is often the opposite of how one would think about a (sequential, imperative) programming problem, where one would look at the inputs first then decide on an action (or output). For sequential programs, one would often think "If (inputs are ___ ) then (output should be ___ )". On the other hand, hardware designers often think "The (output should be ___ ) when (inputs are ___ )".
The above problem description is written in an imperative form suitable for software programming (if ring then do this), so you must convert it to a more declarative form suitable for hardware implementation (assign ringer = ___
). Being able to think in, and translate between, both styles is one of the most important skills needed for hardware design.
1.第一种是直接使用assign语句进行赋值。
module top_module (
input ring,
input vibrate_mode,
output ringer, // Make sound
output motor // Vibrate
);
assign ringer = ring & (~vibrate_mode); //不是震动模式,且来电话了(ring == 1)
assign motor = ring & vibrate_mode; //是震动模式,且来电话了(ring == 1)
endmodule
2.第二种是利用always来触发
module top_module (
input ring,
input vibrate_mode,
output ringer, // Make sound
output motor // Vibrate
);
always@(ring)begin
if(ring == 0)begin
ringer = 0;
motor = 0;
end
else begin
if(vibrate_mode ==0)begin
ringer = 1;
motor = 0;
end
else begin
ringer = 0;
motor = 1;
end
end
end
endmodule