查找所有的子孙物体
using UnityEngine;
/// <summary>
/// 查找物体
/// </summary>
public class ChinarFindObject : MonoBehaviour
{
private void Start()
{
//遍历所有物体:GetComponentsInChildren<Transform>(true)返回一个 Transform[] 数组
//括号中,加上true。会将被关闭掉的物体也返回到数组中,否则关闭的物体不计算在内
foreach (var t in GetComponentsInChildren<Transform>(true))
{
print(t.name);
}
}
}