using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimeDown : MonoBehaviour
{
private float totalTime = 300;
private float intervalTime = 1;
public TextMesh CountDownTextMesh;
private void Start()
{
CountDownTextMesh.text = string.Format("{0:D2}:{1:D2}",(int)totalTime/60,(int)totalTime%60);
}
private void Update()
{
if (totalTime>0)
{
intervalTime -= Time.deltaTime;
if (intervalTime<=0)
{
intervalTime += 1;
totalTime--;
CountDownTextMesh.text = string.Format("{0:D2}:{1:D2}", (int)totalTime / 60, (int)totalTime % 60);
}
}
else if (totalTime==0)
{
totalTime = 0;
intervalTime = 0;
}
}
}