Unity3D异步加载场景的场景进度条的制作
01.菜鸟一些
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
/// <summary>
/// 加载游戏滑动条-使其平滑加载到100%并跳转到下一个场景
/// </summary>
public class LoadGame : MonoBehaviour {
public Slider processView;
// Use this for initialization
void Start () {
LoadGameMethod();
}
// Update is called once per frame
void Update () {
}
public void LoadGameMethod()
{
StartCoroutine(StartLoading_4(2));
}
private IEnumerator StartLoading_4(int scene)
{
int displayProgress = 0;//进程 displayProgress向toProgress靠拢
int toProgress = 0;//目标
//
//异步加载,并获取加载进度
//LoadSceneAsyn