/// <summary>
/// 场景切换
/// 在unity 获取当前加载进度progress中,其中最多到0.9.只有等到加载到第二个场景才会到1
/// 所有在加载进度条时如果progress的值近似0.9,则直接将进度参数设置为1,实现进度到100%
/// 并且progress的值是在一帧加载一些资源,所以其值不会是连续的,因此设置两个参数来记录当前
/// 进度和页面显示的进度,进行++。
/// </summary>
public Slider slider;
public Text text;//百分制显示进度加载情况
void Start()
{
//开启协程
StartCoroutine("loginMy");
}
IEnumerator loginMy()
{
int displayProgress = 0;
int toProgress = 0;
AsyncOperation op = SceneManager.LoadSceneAsync(1);
op.allowSceneActivation = false;
while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9
{
toProgress = (int)op.progress * 100;
while (displayProgress < toProgress)
{
++displayProgress;
SetLoadingPercentage(displayProgress);
yield return new WaitForEndOfFrame();//ui渲染完成之后
}
}
toProgress = 100;
while (displayProgress < toProgress)
{
++displayProgress;
SetLoadingPercentage(displayProgress);
yield return new WaitForEndOfFrame();
}
op.allowSceneActivation = true;
}
private void SetLoadingPercentage(int displayProgress)
{
slider.value = displayProgress;
text.text = displayProgress.ToString() + "%";
}
工程地址:https://download.csdn.net/download/yhx956058885/12628681