EditCondition 元属性
- 使用EditCondition 可以条件判断当前Property的可编辑性
// .h文件
...
UPROPERTY(EditDefaultsOnly)
bool bOpen = false;
UPROPERTY(EditDefautsOnly, Meta = (EditCondition = "bOpen"))
FLinearColor FlowerColor = FLinearColor::Blue;
也就是说,随着bOpen这个bool变量的true 或者false来判断这个FlowerColor 的可编辑性
对于我们想用枚举来判断怎么办呢?
- 我们就不能使用EditCondition了
- 首先在头文件声明一个枚举
- 然后重载CanEditChange函数,在扫描的时候判断其中属性的可编辑性,返回true代表可以编辑,false则相反
// .h
UCLASS(BlueprintType, Blueprintable)
class TEST503_001_API UPlantDefinition : public UObject
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly)
bool bopen = false;
UPROPERTY(EditDefaultsOnly)
FLinearColor FlowerColor = FLinearColor::Blue;
UPROPERTY(EditDefaultsOnly)
int32 aaa = 1;
UPROPERTY(EditDefaultsOnly)
FVector vvv{0, 0, 1};
// 这里是定义的那个枚举值
UPROPERTY(EditDefaultsOnly)
EMyEnum Myenumdddd = EMyEnum::condition1;
virtual bool CanEditChange(const FProperty* InProperty) const override;
};
---------------------------------------------------------------------------------------------------------------------
// .cpp
bool UPlantDefinition::CanEditChange(const FProperty* InProperty) const
{
const bool res = UObject::CanEditChange(InProperty);
// 看这个类中是否有这个属性
if(InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(UPlantDefinition, aaa))
{
// 返回他的父类的执行结果和这个枚举值是否为condition1,true代表可以编辑,false代表不能编辑
return res && Myenumdddd == EMyEnum::condition1;
}
// 以下同理...
if(InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(UPlantDefinition, FlowerColor))
{
return res && Myenumdddd == EMyEnum::condition2;
}
if(InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(UPlantDefinition, vvv))
{
return res && Myenumdddd == EMyEnum::condition3;
}
return res;
}
使用另外一种方式判断枚举条件(并隐藏)
// .h
UCLASS(BlueprintType, Blueprintable)
class TEST503_001_API UPlantDefinition : public UObject
{
GENERATED_BODY()
UPROPERTY(EditAnywhere)
bool bOpen = false;
UPROPERTY(EditAnywhere)
FLinearColor FlowerColor = FLinearColor::Blue;
UPROPERTY(EditAnywhere, meta = (EditCondition = "Myenumdddd == EMyEnum::condition2", EditConditionHides))
int32 aaa = 1;
UPROPERTY(EditAnywhere, meta = (EditCondition = "Myenumdddd == EMyEnum::condition1", EditConditionHides))
FVector vvv {0, 0, 1};
UPROPERTY(EditAnywhere)
EMyEnum Myenumdddd = EMyEnum::condition1;
};
这样,只有在Myenumdddd 的值为EMyEnum::condition2时,这个int32的aaa才会显示出来