public class RoleManager : MonoBehaviour {
GameObject go1
void Start () {
StartCoroutine("ClonePlayer");
}
IEnumerator ClonePlayer () {
go1 = Instantiate(player1, new Vector3(-1, 19, -66), Quaternion.identity);
AudioSource audio=go1.AddComponent<AudioSource>();
audio.playOnAwake = false;
go1.AddComponent<Player>();
go1.name = "Player";//更改克隆对象的名称
yield return null;
}
}
更改克隆对象的名称
最新推荐文章于 2022-05-02 00:32:09 发布