using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class L6_7Demo : MonoBehaviour
{
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
Move();
}
private void Move()
{
//获取输入按键:
float h = Input.GetAxis("shuiping");
float v = Input.GetAxis("chuizhi");
Vector3 dir = new Vector3(h, 0, v) * Time.deltaTime*10f;// y轴不变,x,z轴;根据水平(a,d 按键的输入)和(w,s 按键的输入)改变
rb.MovePosition(transform.position+dir);
}
}