获取position Vector3 pv = this.transform.position;
获取rotation Vector3 rv = this. transform.localRotation.eulerAngles;
赋值position this.transform.position = pv;
赋值rotation this.GetComponent().rotation = Quaternion.Euler(rv);
获取position Vector3 pv = this.transform.position;
获取rotation Vector3 rv = this. transform.localRotation.eulerAngles;
赋值position this.transform.position = pv;
赋值rotation this.GetComponent().rotation = Quaternion.Euler(rv);