参考地址:https://answers.unrealengine.com/questions/551613/spawn-actor-in-c.html
UClass* BlueprintClass = StaticLoadClass(UObject::StaticClass(), NULL, TEXT("/Game/Libraries/Blueprints/BP_GrabActor.BP_GrabActor_C"), NULL, LOAD_None, NULL);
FActorSpawnParameters SpawnInfo;
SpawnInfo.Owner = this;
SpawnInfo.Instigator = Instigator;
SpawnInfo.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
FTransform TF = FTransform();
GetWorld()->SpawnActor<AActor>(BlueprintClass, TF, SpawnInfo);
这个太有用了。