预制体Prefab;相对于一个GameObject模板,方便多次使用。
预制体,如何通过脚本动态加载呢:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadPrefab : MonoBehaviour {
public GameObject bullet;
// Use this for initialization
void Start () {
Instantiate(bullet);
}
// Update is called once per frame
void Update () {
}
}
1. 挂载到某个GameObject下面: