using UnityEngine;
using System.Collections;
public class Combine_Test : MonoBehaviour {
// Use this for initialization
void Start ()
{
//---------------- 先获取材质 -------------------------
//获取自身和所有子物体中所有MeshRenderer组件
MeshRenderer[] meshRenderers = GetComponentsInChildren<MeshRenderer>();
//新建材质球数组
Material[] mats = new Material[meshRenderers.Length];
for (int i = 0; i < meshRenderers
【Unity】Unity Mesh 网格合并
最新推荐文章于 2024-03-06 18:30:10 发布