public GameObject targetCam;
public GameObject[] Plane;
Vector3 Angles;
void Start()
{
}
void Update()
{
for (int i = 0; i < Plane.Length; i++)
{
Angles = new Vector3(Plane[i].transform.eulerAngles.x, targetCam.transform.eulerAngles.y, Plane[i].transform.eulerAngles.z);
Plane[i].transform.eulerAngles = Angles;
}
}