限制旋转物体的欧拉角

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LimitGyroscope : MonoBehaviour {
    public GameObject gyroscopeGo; //自动旋转的物体
    private Vector3 gyroscopeRotation;
    private Vector3 selfEulerAngles;
    void Update()
    {
        gyroscopeRotation = gyroscopeGo.transform.rotation.eulerAngles;
        print("传入欧拉角" + gyroscopeRotation + " _自身欧拉角:" + transform.eulerAngles);
       // this.transform.eulerAngles = new Vector3(gyroscopeRotation.x, gyroscopeRotation.y, 0);
        if (gyroscopeRotation.x < 360 && gyroscopeRotation.x > 270)
        {
            
            print("限制1");
            if (gyroscopeRotation.y < 140)
            {
                transform.eulerAngles = new Vector3(0, 140, 0);
            }
            else if (gyroscopeRotation.y > 220)
            {
                transform.eulerAngles = new Vector3(0, 220, 0);
            }
            else
            {
                this.transform.eulerAngles = new Vector3(0, gyroscopeRotation.y, 0);
            }
        }
        else if (gyroscopeRotation.x >= 50 && gyroscopeRotation.x < 330)
        {
            if (gyroscopeRotation.y < 140)
            {
                transform.eulerAngles = new Vector3(50, 140, 0);
            }
            else if
                (gyroscopeRotation.y > 220)
            {
                transform.eulerAngles = new Vector3(50, 220, 0);
            }
            else
            {
                this.transform.eulerAngles = new Vector3(50, gyroscopeRotation.y, 0);
            }
           
            print("限制2");
        }
        else
        {
            if (gyroscopeRotation.y < 140)
            {
                transform.eulerAngles = new Vector3(gyroscopeRotation.x, 140, 0);
            }
            else if
                (gyroscopeRotation.y > 220)
            {
                transform.eulerAngles = new Vector3(gyroscopeRotation.x, 220, 0);
            }
            else
            {
                this.transform.eulerAngles = new Vector3(gyroscopeRotation.x, gyroscopeRotation.y, 0);
            }
           
        }

        //if (gyroscopeRotation.x < 330 && gyroscopeRotation.x > 270)
        //{
        //    this.transform.eulerAngles = new Vector3(-30, gyroscopeRotation.y, 0);
        //}
        //else if (gyroscopeRotation.x >= 30 && gyroscopeRotation.x < 330)
        //{
        //    this.transform.eulerAngles = new Vector3(30, gyroscopeRotation.y, 0);
        //}
        //else
        //{
        //    this.transform.eulerAngles = new Vector3(gyroscopeRotation.x, gyroscopeRotation.y, 0);
        //}
    }
}

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