public Transform target;//旋转目标
public float distance = 1.8f;//摄像机和目标之间的距离
private float speedX = 240f;//x轴转速
private float speedY = 120f;//y轴转速
private float mX = 0.0f;//摄像机的旋转角度x
private float mY = 0.0f;//摄像机的旋转角度y
private float maxDistance = 5f; //摄像机最远
private float minDistance = 1.2f;//摄像机最近
private float zoomSpeed = 0.2f;//摄像机的前进速度(放大)
public bool isNeedDamping = true;//是否平滑过渡
public float damping = 1f;//平滑过渡速度
// Use this for initialization
void Start()
{
//开始的时候获得角度
mX = transform.eulerAngles.x;
mY = transform.eulerAngles.y;
}