代码绑定映射轴
//给角色添加左右旋转
PlayerInputComponent->BindAxis("Turn",this,&AMyCharacter::AddControllerYawInput);
//给角色添加上下旋转
PlayerInputComponent->BindAxis("LookUp",this,&AMyCharacter::AddControllerPitchInput);
项目设置里 设置input输入
//给角色添加左右旋转
PlayerInputComponent->BindAxis("Turn",this,&AMyCharacter::AddControllerYawInput);
//给角色添加上下旋转
PlayerInputComponent->BindAxis("LookUp",this,&AMyCharacter::AddControllerPitchInput);