1、新建android项目
2、主activity继承UnityPlayerActivity
代码如下:
package com.xxx.ddd;
import java.io.FileNotFoundException;
import com.unity3d.player.UnityPlayerActivity;
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.provider.MediaStore;
import android.util.Log;
import android.widget.Toast;
@SuppressLint("ShowToast")
public class MainActivity extends UnityPlayerActivity {
Context context;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
context = this;
}
public boolean SavePicture(String picturePath)
{
try
{
Log.i("save picture", picturePath);
MediaStore.Images.Media.insertImage(context.getContentResolver(), picturePath, "aa", null);
Uri uri = Uri.parse(picturePath);
context.sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, uri));
Toast.makeText(context, "保存图片成功!", 2).show();
return true;
} catch (FileNotFoundException e) {
Toast.makeText(context, "保存图片失败!"+e.toString(), 2).show();
return false;
}
}
public void SayHello(String name)
{
Log.i("say hello", name);
}
}
测试方法:保存图片
测试方法:打印字符串
3、Manifest配置文件
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.ddd"
android:versionCode="4"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="18"/>
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.xxx.ddd.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
4、打开控制台生成jar文件:
5、unity测试代码
测试1:
public void OnClickBtnSave(GameObject go)
{
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
bool res = jo.Call<bool>("SavePicture", androidPath);
resPath.text = res.ToString();
}
测试2:
public void OnClickBtnSayHello(GameObject go)
{
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("SayHello", "xiaoming");
}
6、将jar文件拷贝到unity项目