public GameObject target;
Vector3 targetV3;
Vector3 position;
float timer;
void Awake()
{
targetV3 = target.transform.position;
timer = 0;
position = transform.position;
}
void Update () {
//transform.position = Vector3.Lerp(transform.position, target.transform.position, 0.02f);//速度由快到慢
timer += Time.deltaTime;
transform.position = Vector3.Lerp(position, targetV3, timer/2);//
if (timer >= 2)
{
transform.position = targetV3;
this.enabled = false;
target.GetComponent<MoveScript>().enabled = true;
}
}