/// 导入fbx时直接分解出AnimationClip /
public static void OnPostprocessAllAssets(string[] importedAsset, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
bool processed_flag = false;
foreach (string asset_path in importedAsset) {
string dir = Path.GetDirectoryName(asset_path);
Object main_asset = AssetDatabase.LoadMainAssetAtPath(asset_path);
if (main_asset.GetType() == typeof(GameObject) && Path.GetExtension(asset_path).ToLower() == ".fbx") {
Object[] assets = AssetDatabase.LoadAllAssetsAtPath(asset_path);
List<Object> animation_clip_list = new List<Object>