///
enum PrimitiveType
{
Float, Int, UInt, Bool, Half, Real
};
What does "real" in shaders of URP means?
Real is either float or half, depending on the platform. You can check the file Common.hlsl.
//
//
///
enum PrimitiveType
{
Float, Int, UInt, Bool, Half, Real
};
Real is either float or half, depending on the platform. You can check the file Common.hlsl.
//
//