[SerializeField]
private GameObjecct m_Soccer;
m_Soccer.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
m_Soccer.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.None;
m_Soccer.GetComponent<Rigidbody>().velocity = Vector3.zero;
void Update () {
if (Input.GetKey(KeyCode.Q))
{
GetComponent<Rigidbody>().Sleep();
}
else
{
GetComponent<Rigidbody>().WakeUp();
}
}
if (Input.GetKeyDown(KeyCode.Q))
{
GetComponent<Rigidbody>().isKinematic = !GetComponent<Rigidbody>().isKinematic;
}