Unity_DOTween动画的学习(三)_Sequence的示例演示<23/9/2017>
0.Append(插入动画,太简单,请参考下面几种模式理解)
1.从上到下执行;
2.剪切的Getcomponent可能会导致报错,最好用手重新打一遍;
3.回调最好插入匿名方法,Interval都是对应类型插入等待时间;
1.Insert示例:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
public class TweenTest : MonoBehaviour
{
public GameObject a;
private Sequence mySequence;
public void Click0()
{
//Insert动画插入,并行效果演示,Insert(等待执行时间,目标动画)
mySequence = DOTween.Sequence().Append(a.transform.DOMove(new Vector3(-4, -4, -4), 3f))
.Insert(0, a.GetComponent<MeshRenderer>().material.DOColor(Color.black, 0.5f));
}
}