转载:http://blog.csdn.net/lyh916/article/details/45898343
参考链接:http://www.redblack.cn/?p=100
在unity中有两种单例类型,一种是普通单例,即普通c#类,另一种是继承了MonoBehaviour的单例。
普通单例:
- public abstract class CSharpSingletion<T> where T : new() {
-
- private static T instance;
- public static T Instance
- {
- get
- {
- if (instance == null)
- {
- instance = new T();
- }
- return instance;
- }
- }
-
- }
- using UnityEngine;
- using System.Collections;
-
- public class AudioSingletion : CSharpSingletion<AudioSingletion> {
-
- public int i = 1;
- }
继承了MonoBehaviour的单例:
- using UnityEngine;
- using System.Collections;
-
- public abstract class MonoSingletion<T> : MonoBehaviour where T : MonoBehaviour {
-
- private static string rootName = "MonoSingletionRoot";
- private static GameObject monoSingletionRoot;
-
- private static T instance;
- public static T Instance
- {
- get
- {
- if (monoSingletionRoot == null)
- {
- monoSingletionRoot = GameObject.Find(rootName);
- if (monoSingletionRoot == null) Debug.Log("please create a gameobject named " + rootName);
- }
- if (instance == null)
- {
- instance = monoSingletionRoot.GetComponent<T>();
- if (instance == null) instance = monoSingletionRoot.AddComponent<T>();
- }
- return instance;
- }
- }
-
- }
- using UnityEngine;
- using System.Collections;
-
- public class MusicSingletion : MonoSingletion<MusicSingletion> {
-
- public void PrintInfo()
- {
- print("Music!!!!!!!!!!");
- }
- }