ScriptableWizard

using UnityEngine;
using UnityEditor;
using System.Collections;
 
// A Wizard class that generates it's fields from public properties
public MyScriptableWizard : ScriptableWizard
{
	//---------------------------------
	// Reflection Fields
	//---------------------------------
 
	// An auto generated field
	public string myGeneratedField;
 
	//---------------------------------
	// Static Methods
	//---------------------------------
 
	// Create the wizard
	[MenuItem ("GameObject/Wizards/My Scriptable Wizard")]
	static void CreateWizard ()
	{
		MyScriptableWizard wizard = DisplayWizard<MyScriptableWizard>(
			"My Scriptable Wizard", "Wizard Create", "Wizard Other Button");
	}
 
	//==================================
	// Messages
	//==================================
 
 
	// Called every frame when the wizard is visible.
	void OnDrawGizmos()
	{
 
	}
 
	// This is called when the user clicks on the Create button.
	void OnWizardCreate()
	{
 
	}
 
	// This is called when the wizard is opened or whenever the user 
	// changes something in the wizard.
	void OnWizardUpdate()
	{
 
	}
 
	// When the user pressed the "Apply" button OnWizardOtherButton is called.
	void onWizardOtherButton()
	{
	}
}


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