Unity CubeMap 和 反射shader
效果图
图中的球体反射了其所处的环境
涉及的知识
- reflection probe,bake场景为cubemap的组件
- cubemap, 一种纹理格式,用于天空盒子
- 基础的shader知识
reflection probe的参考
反射shader
Shader "DC/Lighting/Reflect"
{
Properties
{
_Environment ("Environment", Cube) = "defaulttexture" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
float4 worldDir : TEXCOORD1;
};
samplerCUBE _Environment;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.worldDir = normalize(mul(unity_ObjectToWorld, v.vertex));
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = texCUBE(_Environment, i.worldDir.xyz);
return col;
}
ENDCG
}
}
}