做一个FPS设计游戏中常用的角色受伤后的屏幕变红提示
一、源代码
/// <summary>
/// 时间:2014-4-8
/// 作者:GWL
/// 描述:
/// </summary>
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PlayerDamageAnim : MonoBehaviour {
public Image damage_Image;
public Color flash_Color;
public float flash_Speed = 5;
bool damaged = false;
// Update is called once per frame
void Update () {
//测试的输入代码段
if(Input.GetMouseButtonDown(0)){
TakeDamage();
}
PlayDamagedEffect ();
}
/// <summary>
/// 角色受伤后的屏幕效果
/// </summary>
void PlayDamagedEffect(){
if (damaged) {
damage_Image.color = flash_Color;
} else {
damage_Image.color = Color.Lerp(damage_Image.color,Color.clear,flash_Speed * Time.deltaTime);
}
damaged = false;
}
/// <summary>
/// 角色受伤
/// </summary>
public void TakeDamage(){
damaged = true;
}
}
二、截图