Input.mousePosition
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test_Mouse : MonoBehaviour {
public GameObject go;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Debug.Log(" "+Input.mousePosition);
//go.GetComponent<RectTransform>().sizeDelta = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
//go.GetComponent<RectTransform>().localPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y,0);
//Camera.main.WorldToScreenPoint(Input.mousePosition);
go.GetComponent<RectTransform>().position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0);
}
}
因为
Input.mousePosition
计算的坐标,是以左下角为 原点。
所以跟随的Image图片的锚点,要设置为左下角。
并且Rect Transform的Pos X ,Pos Y,Pos Z为0,0