网络(TCP)

服务器

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
using System.Net.NetworkInformation;
using System.Collections.Generic;

namespace TCPServer
{
    class Program
    {
        static void Main(string[] args)
        {
            Server server = new Server();
            server.ServerSetUp();
            while (true)
            {
                string str = Console.ReadLine();
                server.SendALL(str);
            }
        }
    }
    public class Server
    {
        //配置相关
        private string _ip ="192.168.30.28";
        private int _port = 10000;
        //服务器套接字
        private Socket _server;
        //接收客户端连接的线程,因为Accept是一个阻塞现成的方法,而且此方法还需要循环执行
        private Thread _acceptServerClientThread;
        //所有已经连接的客户端
        private List<Socket> _clientList = new List<Socket>();
        //启动服务器=建立流式套接字+配置本地地址
        public void ServerSetUp()
        {
            try
            {
                //建立套接字,
                _server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //配置本地地址
                EndPoint endpooint = new IPEndPoint(IPAddress.Parse(_ip), _port);
                _server.Bind(endpooint);
                //监听和接受客户端请求
                _server.Listen(30);

                //开启一个接受连接的线程
                _acceptServerClientThread = new Thread(AcceptClientConnect);
                _acceptServerClientThread.Start();
                Console.WriteLine("{0}:{1} ServerSetUp...", _ip, _port);
            }
            catch (Exception e)
            {

                Console.WriteLine(e.Message);
            }

        }
        //接受客户端连接
        public void AcceptClientConnect()
        {

             while (true)
             {
                try
                {
                    //接受客户端连接
                    Socket clientSocket = _server.Accept();

                    //维护一个客户端在线列表
                    _clientList.Add(clientSocket);
                    //获取客户端的网络标识
                    IPEndPoint clientEndPoint = clientSocket.RemoteEndPoint as IPEndPoint;
                    //输出一下地址和端口
                    Console.WriteLine("{0}:{1} Connect....", clientEndPoint.Address.ToString(), clientEndPoint.Port);
                    //接受客户端消息的线程 
                    Thread acceptClientMsg = new Thread(AcceptMsg);
                    acceptClientMsg.Start(clientSocket);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message);

                }
            }



        }
        //接收消息
        public void AcceptMsg(object obj)
        {
            //强转为Socket类型
            Socket client = obj as Socket;
            //字节数组 接受传来的的信息 1024*64
            byte[] buffer = new byte[client.ReceiveBufferSize];
            //获取客户端的网络地址标识
            IPEndPoint clientEndPoint = client.RemoteEndPoint as IPEndPoint;
            try
            {

                while (true)
                {
                    //接收消息存储
                    int len = client.Receive(buffer);
                    string str = Encoding.UTF8.GetString(buffer, 0, len);
                    Console.WriteLine("{0}:{1}:{2}", clientEndPoint.Address, _port, str);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
                _clientList.Remove(client);
            }

        }
        //给某个客户端发消息
        public void Send(string str,Socket client)
        {
            try
            {
                //string=>byte[]
                byte[] strBytes = Encoding.UTF8.GetBytes(str);
                client.Send(strBytes);
            }
            catch (Exception e)
            {

                Console.WriteLine(e.Message);
            }


        }
        //发给所有人
        public void SendALL(string str)
        {
            for (int i = 0; i < _clientList.Count; i++)
            {
                Send(str, _clientList[i]);
            }
        }
        //获取IP地址
        public IPAddress GetTpv4(NetworkInterfaceType type)
        {
           NetworkInterface[] networkinterface=  NetworkInterface.GetAllNetworkInterfaces();
            for (int i = 0; i < networkinterface.Length; i++)
            {
                Console.WriteLine(networkinterface[i].Name + "------" + networkinterface[i].ToString());

                //无线网操作
                if (type == networkinterface[i].NetworkInterfaceType && networkinterface[i].OperationalStatus == OperationalStatus.Up)
                {
                    UnicastIPAddressInformationCollection ips = networkinterface[i].GetIPProperties().UnicastAddresses;
                    foreach (UnicastIPAddressInformation item in ips)
                    {
                        if (item.Address.AddressFamily == AddressFamily.InterNetwork)
                        {

                            return item.Address;
                        }
                    }
                }
            }
            return null;
        }
        //关闭套接字
        public void Close()
        {
            if (_clientList.Count > 0)
            {
                for (int i = 0; i < _clientList.Count; i++)
                {
                    _clientList[i].Close();
                }
                _clientList.Clear();
                _server.Close();
                _acceptServerClientThread.Abort();
            }
        }
    }
}

客户端

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace TCPClient
{
    class Program
    {
        static void Main(string[] args)
        {
            Client client = new Client();
            client.ClientConnect();
            while (true)
            {
                string str = Console.ReadLine();
                client.Send(str);
            }
        }

    }
    public class Client
    {
        private Socket clientsocket;
        private Thread _acceptServerMsg;

        public void ClientConnect()
        {
            try
            {
                clientsocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                clientsocket.Connect("192.168.30.28", 10000);

                //接受消息的 线程
                _acceptServerMsg = new Thread(AcceptServerMsg);
                _acceptServerMsg.Start();
            }
            catch (Exception e )
            {
                Console.WriteLine(e.Message);
            }

        }
        public void AcceptServerMsg()
        {
            byte[] buffer = new byte[1024 * 64];
            while (true)
            {
                try
                {
                    int len = clientsocket.Receive(buffer);
                    string str = Encoding.UTF8.GetString(buffer,0,len);
                    Console.WriteLine("Reveice Msg From Server:{0}",str);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message);
                }
            }
        }
        //发送消息

        public void Send( string str)
        {
            try
            {
                //string=>byte[]
                byte[] strBytes = Encoding.UTF8.GetBytes(str);
                clientsocket.Send(strBytes);
            }
            catch (Exception e)
            {

                Console.WriteLine(e.Message);
            }


        }
        //关闭套接字
        public void Close()
        {
            if (clientsocket.Connected)
            {
                clientsocket.Close();
            }
            _acceptServerMsg.Abort();
        }

    }
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值